#include "StdAfx.h"
#include "GameBoard.h"
#include <stdio.h>

GameBoard::GameBoard(HINSTANCE hInstance)
{
	int i, j;
	for (i = 0; i < _rows; i++)
	{
		for (j = 0; j < _cols; j++)
		{
			_terrain[i][j] = 0;
		}
	}
}

GameBoard::~GameBoard(void)
{
	delete _terrain;
}